2016-17 Catalog

Art

Courses

ARTS 1301. Art Appreciation. 3 Credit Hours (Lecture: 3 Hours, Lab: 0 Hours).

A theory course designed to introduce the trends, techniques, styles, and major personalities of the visual arts.

ARTS 1303. Art History I. 3 Credit Hours (Lecture: 3 Hours, Lab: 0 Hours).

A chronological examination of Western painting, sculpture, architecture and related visual arts from prehistoric times to the end of the Gothic Period.

ARTS 1304. Art History II. 3 Credit Hours (Lecture: 3 Hours, Lab: 0 Hours).

A chronological examination of painting, sculpture, architecture and related visual arts from the early Renaissance to the present.

ARTS 1311. Design I. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

Emphasis on two-dimensional design; includes the fundamentals of line, color, form, texture, shape, space, and arrangement.

ARTS 1312. Design II. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

Continuation of Design I with emphasis on three-dimension concept. Lab fee $5.

ARTS 1316. Drawing I. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

A beginning course investigating a variety of media, techniques, and subjects, exploring perceptual and descriptive possibilities and consideration of drawing as a development process as well as an end in itself.

ARTS 1317. Drawing II. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

Expansion of Drawing I stressing expressive and conceptual drawing aspects, including the human figure within a spatial environment. Prerequisite: Drawing I.

ARTS 2316. Painting I. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

An introduction to painting media with an emphasis on color, composition, and self expression. Prerequisites: ARTS 1311, 1316, 1317, or approval of department head. Lab fee $5.

ARTS 2344. Game Design. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

This introductory course, which explores both digital and non-digital games, aims to provide a critical vocabulary and historical context for analyzing games as an art form and mode of expression. Students will be encouraged to create meaningful play and interactive experiences in various forms of media. Lab fee: $10.

ARTS 2348. Digital Art I. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

Introduction to the concepts and techniques utilized in the creation of digital media design and art, including digital imaging, vector graphics, animation, and page layout for print and web. Lab fee $2.

ARTS 2349. 3D Modeling. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

This course introduces the basic 3D modeling tools and techniques within a 3D Application. Students will use 3D application to create 3D models, create simple animation, basic lighting/rendering, texturing and using the three basic modeling toolsets; NURBS, Polygons and Subdivision Surfaces. Lab fee: $10.

ARTS 2350. Game Design. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

Game design allows artists to create meaningful play and interactive experiences in any medium. This introductory course, which explores both digital and non-digital games, aims to provide a critical vocabulary and historical context for analyzing games as art well as it will also focus on the skills and techniques necessary to incorporate game design into your ongoing art practice. Lab fee: $10.

ARTS 2356. Photography I. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

This course covers basic to intermediate digital camera operation, production, software, and professional display techniques. The course will focus on developing technical proficiency, aesthetic skills, and will examine the medium's history and use in contemporary society. Lab fee $10.

ARTS 3311. Experimental Media Studio. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

A studio course in experimentation in two- and three-dimensional media and techniques. May be taken for credit twice. Prerequisites: ARTS 1312, 1317 or department head approval. Lab fee $5.

ARTS 3321. Life Drawing. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

An advanced drawing course based on the observation of the human figure and interpretation through a variety of drawing techniques. May be taken for credit twice. Prerequisite:ARTS 1316 Lab fee $2.

ARTS 3331. Art History of America. 3 Credit Hours (Lecture: 3 Hours, Lab: 0 Hours).

A study of the art of America from pre-Columbian periods to the present.

ARTS 3341. Painting Studio. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

A continued investigation of the technical qualities and expressive possibilities of painting media with emphasis on personal and stylistic development. May be taken for credit twice. Prerequisite: ARTS 2316 or approval of department head. Lab fee $5.

ARTS 3342. Watercolor. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

A studio in painting with an emphasis on traditional watercolor within the study of color, composition, and self expression. May be taken for credit twice. Prerequisite: ARTS 2316 or approval of department head. Lab fee $5.

ARTS 3351. Sculpture Studio. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

An investigation of the cultural techniques, methods and media. May be taken for credit twice. Prerequisites: ARTS 1311, 1316, 1312, 1317 or approval of department head. Lab fee $5.

ARTS 3361. Digital Imaging I. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

Digital Imaging is a studio course in digital image production and graphic design with an emphasis on professional display and publication in a variety of media, such as print, web, and mobile devices. Emphasis on visual communication strategies and creative thinking. Prerequisites: ARTS 2348 or instructor approval. Lab fee: $10.

ARTS 3362. Digital Illustration I. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

Digital Illustration is a studio course that explores digital illustration as a form of creative expression. Students will learn to capture work from traditional media and combine it with techniques such as digital painting and vector graphics. Students will be introduced to some of the many commercial and artistic paths of illustration: editorial, sequential art, concept art, character development, and others. The relationship of illustration with other fields, such as animation, graphic design, and traditional media will be explored. Prerequisites: ARTS 2348 or instructor approval. Lab fee: $10.

ARTS 3363. Motion Graphics I. 3 Credit Hours (Lecture: 4 Hours, Lab: 2 Hours).

Applies the principles of 2D design and typography practice to time-based media. Students will learn to import video, digital images, and animations to industry standard special effects software. Emphasis on creative expression and conceptual development. Lab fee: $10.

ARTS 3364. Animation I. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

Introduction to the art of animation. Students learn how to plot, script, storyboard, present, and create animations using the principles of animation and basic techniques, including staging, timing, mechanics and kinetics. Also, this class will introduce students to the process of technical creation of animated imagery through various media including traditional hand-drawn methods up to 2D/3D computer applications. Prerequisites: ARTS 2348 or ARTS 2345, or with instructor approval. Lab fee: $10.

ARTS 3365. Character Design I. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

Character design as a studio based art course that explores design principles to create visually appealing characters in various media, such as game design, animation, video and film, and educational media. Students will learn about character archetypes, body language, facial features, poses, model sheets, character environment, and character profiles. Prerequisites: ARTS 2344 or ARTS 2345 or instructor approval. Lab fee: $10.

ARTS 3366. Level Design I. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

This studio art course will cover 2D- and 3D-level setting design for video games and animation. Students will learn tools and concerns as well as develop the skills used to create 2D and 3D game level designs by using architectural theory, concepts of critical path and flow, balancing, lighting, game play experience, and various storytelling techniques for level design. Prerequisites: ARTS 2344 or ARTS 2345 or instructor approval. Lab fee: $10.

ARTS 3371. Printmaking. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

The basic printmaking processes including planographic, intaglio, stencil, and relief. May be taken for credit twice. Prerequisite: ARTS 1311, 1316, or approval of department head. Lab fee $10.

ARTS 3383. 3D Modeling. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

Introduction to the basic modeling tools and techniques within 3D computer applications. Students will create 3D models, simple animations, basic lighting/rendering, texturing while using the basic modeling tool sets; NURBS, Polygons and Subdivision Surfaces. Lab fee: $10.

ARTS 4086. Individual Problems in Art. 1-6 Credit Hours (Lecture: 0 Hours, Lab: 1-6 Hours).

Art problems assigned in the area of the student's individual interest with emphasis on individual development. Prerequisite: ARTS 1317.

ARTS 4341. Advanced Studio Production. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

A guided project-based course with emphasis on portfolio preparation. Lab fee: $10.

ARTS 4361. Digital Imaging II. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

Advanced studio course in digital image production and graphic design with an emphasis on professional display and publication in a variety of media, such as print, web, and mobile devices. Emphasis on visual communication strategies and creative thinking. Prerequisites: ARTS 3361. Lab fee: $10.

ARTS 4362. Digital Illustration II. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

This course is an advanced studio course that explores digital illustration as a form of creative expression. Students will create a larger body of work in preparation for an artistic exhibition or a public presentation. Students will use their advanced skills in illustration to construct a professional portfolio and investigate possible artistic, commercial, and industrial opportunities. Students will be encouraged to develop a personal style in a variety of media. Prerequisites: ARTS 3362 Lab fee $10.

ARTS 4363. Motion Graphics II. 3 Credit Hours (Lecture: 4 Hours, Lab: 2 Hours).

This advanced studio course will explore building powerful motion graphics for a variety of media, such as broadcast television, internet, animations, and film. Type, image, and sound are combined in student projects to convey messages and meaning through the visual language of moving images. Prerequisite: ARTS 3363 Lab fee $10.

ARTS 4364. Animation II. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

Advanced studio course in animation. Students will be expected how to plan, develop, and produce animations using the principles of animation and advanced techniques. Advanced topics such as character kinematics, gait movement, lighting and textures will be covered. Prerequisites: ARTS 3364. Lab fee: $10.

ARTS 4365. Character Design II. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

This is an advanced studio based art course that allows students to explore the creation of their own fully developed characters in various media, such as game design, animation, video and film, and educational media. Prerequisites: Arts 3365. Lab fee: $10.

ARTS 4366. Level Design II. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

This advanced studio art course will cover 2D- and 3D-level setting design for video games and animation. Students will create content from commercial game engines that show advanced levels of skill and expression of content. Prerequisites: Arts 3366. Lab fee: $10.

ARTS 4367. 3D Rendering and Lighting. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

This advanced course is designed to cover concepts involved in the digital application of texture maps for virtual 3D models, 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement, and compositing of 3D elements of color, camera and light are goals of aesthetic integration. Prerequisite: ARTS 2344. Lab fee: $10.

ARTS 4370. Interaction Design. 3 Credit Hours (Lecture: 2 Hours, Lab: 4 Hours).

This is an advanced studio art course that explores the use of programming skills in the creation of creative mobile web applications, as well as other kinds of digital environments. Technical skills that will combine the use of graphics, audio, and video along with sensible interface design will be covered. Resources will be provided for students with no programming background. Lab fee: $10.

ARTS 4384. Internship in Art or Digital Media. 3 Credit Hours (Lecture: 3 Hours, Lab: 0 Hours).

Approved and supervised work experience in art or digital media related positions. May be repeated once for a total of 6 hours of academic credit. Prerequisite: Junior standing and 12 hours Art or approval of department head.

ARTS 4385. Art Seminar. 3 Credit Hours (Lecture: 3 Hours, Lab: 0 Hours).

Content varies according to the needs of students and opportunities available. When topic varies, course may be repeated for credit. Prerequisite: Junior classification or approval of department head.

ARTS 4390. Art/ Digital Media Portfolio Capstone. 3 Credit Hours (Lecture: 1 Hour, Lab: 12 Hours). [WI]

An integrative course providing an overview of pertinent issues in creating a professional art portfolio. Students will produce a body of art works that are representative of their style and abilities. Written discourse on the visual arts will be stressed. Prerequisite: Senior level status. Art majors seeking education certification must take this course before the semester in which they are student teaching. Lab fee $5.